Geographically, the city of Garreth is the nearest major holding of the Kamite Empire to Ár-Baile so it is common for Gerrans to accompany Imperial envoys to Ár-Baile, but the Gerrans also maintain strong trade relationships with the Keyéll and the Fròan.


  • Ability Scores: Gerrans follow a wide range of professions, but their society places a special emphasis on social interaction and negotiation. They gain +2 Charisma and +2 to one other ability score of their choice.
  • Size: Gerrans are Medium creatures and thus receive no bonuses or penalties due to their size.
  • Type: Gerrans are Humanoids with the human subtype.
  • Base Speed: Gerrans have a base speed of 30 feet.
  • Languages: Gerrans begin play speaking Gerran and Kamite. Gerrans with high Intelligence scores can choose from the following: Alshayan, Celestial, Giant, Gnoll, Goblin, Keyéll, and Orc. See the Languages page for more information about languages available in this campaign.

Feat and Skill Racial Traits

  • Bonus Feat: Gerrans select one extra feat at 1st level.
  • Skills: Gerrans gain an additional skill rank at first level and one additional rank whenever they gain a level.
  • Silver Tongue: Gerrans gain a +2 racial bonus on Bluff and Diplomacy checks. Bluff and Diplomacy are always considered a class skill for Gerrans.


Kingdoms of Kamune Galadare Galadare